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NVIDIA Shares 13 Minutes of Watch Dogs 2 PC Gameplay

NVIDIA Shares 13 Minutes of Sentinel Dogs 2 PC Gameplay

A 13-minutes long video of Watch Dogs 2 PC gameplay just appeared on NVIDIA'southward make new NGN (NVIDIA Gaming Network) YouTube channel.

The video is our outset real look at Watch Dogs 2 PC gameplay, subsequently yesterday's brief trailer focused on the GameWorks effects (HBAO+, PCSS, HFTS, TXAA). The description mentions that information technology was captured on a arrangement featuring a GTX 1080 GPU.

Unfortunately, the footage doesn't provide many other insights into the quality of Watch Dogs two PC. Nosotros don't know the settings that were used; what we do know is that the video was captured at 1080P and doesn't accept a 60FPS option, and then we're watching it at 1080P@30FPS, which the GTX 1080 obviously eats for breakfast.

Ubisoft promised a huge slew of options for PC gamers to play with, such as:

General
• 4K support
• Stuttering/lag framerate optimization – Nosotros employed a prepare that makes all controls much more responsive and less framerate-related. We've optimized resource cosmos, GPU VRAM upload and required VRAM for the game.
• No FPS cap
• Total SLI/Crossfire support at launch
• Multiple save file back up – This characteristic allows players to have up to iii machine save slots for three dissever playthroughs.
• Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
• Multiple windowed way options – Windowed mode with flexible/resizable windows, multi-monitor borderless.
• NVIDIA Ansel support

Improved Graphic Features
• Screen Infinite Reflections
• Headlight Shadows – Support for additional shadows from car headlights
• Actress Details Options – Increases the level of particular for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options
• FOV sliders
• Pixel Density sliders
• Sharpness sliders
• Ultra Textures pack bachelor at launch

• Ambient Occlusion options:
o Ubisoft proprietary ambient apoplexy techniques: SSBC and HMSSAO
o NVIDIA's HBAO+, PCSS and HFTS

• Anti-aliasing options:
o NVIDIA's TXAA
o MSAA
o Post Processing Anti-Aliasing options SMAA and FXAA

Improved Keyboard/Mouse controls
• Full accommodation with mouse and keyboard
• We're using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any boosted signal filtering to shine or accelerate mouse movement by default
• Avant-garde keyboard back up – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys tin be remapped.
• Mouse-centric UI – Any UI screen, menus or smartphone app supports total mouse interaction, and so the player can finish whatever UI task with the mouse only. Everything is clickable and has appropriate button states.
• Toggle/Agree modes for different controls (aim, sprint, walk, inventory, etc.)

Driving
• Driving has been adjusted to adapt the keyboard controls, with adjustable steering sensitivity. Same goes for driving photographic camera sensitivity and automobile-centering photographic camera behavior

Gamepad support
• On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad way
• Supported gamepads: Xbox 360 and Xbox I controllers, 3rd-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially back up Direct Input gamepads, Steam controllers or game wheels.

Watch Dogs 2 PC is out in less than a week, on Nov 29th, and yous tin get it for gratis if you buy a GPU or system with NVIDIA'due south GTX 1080/GTX 1070 at participating retailers.

Source: https://wccftech.com/nvidia-shares-watch-dogs-2-pc-gameplay/

Posted by: mazzolasubal1958.blogspot.com

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